Action - On each player’s turn they will complete three Actions from a defined list (see ‘On Your Turn’).
Action Token - Use these Tokens to keep track of the number of Actions a player has used by passing them on to the next player after an Action has been completed.
Attribute - Additional icons or mechanical text on some cards (e.g. the Aquatic Icon, the Reproduction Icon, the ‘Continuous’ text).
Community - Each player’s system of Species and all their Interactions.
Condition - These are represented by icons on most Event and Trait cards. These are used to determine if a Species is Vulnerable to an Event (see ‘Determining Vulnerability’).
Condition Number - the minimum number of unique Conditions that a Species needs to be suited to in order to be treated as Resilient to an Event.
Continuous - These Event and Interaction cards stay in a Community and their effects are active until removed or when stated on the card.
Discard - Place a card from your hand into the relevant discard pile.
Dispersal - Species gain one Population Token when a Trait Card with the Dispersal Icon is added to that Species.
Extinction - The loss of all Population Tokens on a Species. See ‘Extinction’ in Plant and Animal Trait Cards.
Nature Calls - During this part of your turn, draw a card from the Nature Calls Deck. If it is an Event card, it must be played immediately on your Community. Otherwise, add the card to your hand.
Population Token - These tokens are placed on each Species indicating the population size of that Species. When a Species has no Population Tokens it goes Extinct.
Reproduction - When a Reproduction Interaction Card is played, all Species in your Community with a Reproduction Icon will increase their Population Tokens by the number next to the icon.
Resilient - A Species is treated as Resilient to an Event if it has enough unique matching Conditions on its Traits compared to the Event (see ‘Determining Vulnerability’). Positive and negative effects occur depending on which or how many Resilient and Vulnerable Species there are to an Event.
Resource Number (RN) - Determines the maximum number of cards you can have in your hand after using a Draw Action on your turn. The default number is 7. Every player’s RN is unique to them, and can be altered with card effects.
Species - A Species is a set of Plant or Animal Traits.
Trait - A characteristic that can be assigned to either Plants or Animals.
Vulnerable - A Species is treated as Vulnerable to an Event if it does not have enough unique matching Conditions on its Traits compared to the Event (see ‘Determining Vulnerability’). Positive and negative effects occur depending on which or how many Resilient and Vulnerable Species there are to an Event.